![]() They allow adventurers to explore them and even assist them with supplies, as long as they receive a cut of any treasure found.īlacksalt Island is a big place, with multiple cities on the shore, hastily built for this exploration venture and a few villages in its core. Now, the island is divided into dungeoneering guilds, each claiming rights to raid certain ruins. Treasures and arcane relics found in the tombs sparked a "gold rush" of sorts, with people far and wide venturing there to earn some silver. The island was mostly abandoned for many years, but was recently rediscovered. No one knows exactly why, but every single human that dies in the island rises up as a hungry undead. When things were already dire, the dead vigil started. A once-great kingdom, Blacksalt Island has been ruined by famine, war and plague long, long ago. This game takes place in Blacksalt Island, and it's a dreadful place. Light roleplay doesn't mean there's no support for it - quite the contrary - it's just that the game system should be fun even if your group doesn't like to roleplay a lot. This system has a strong structure to it - focusing on light roleplay and on dungeon crawling. All in hopes to save enough silver to leave Blacksalt Island for better days elsewhere. They delve deep into long forsaken places, struggling not only with the horrors that lurk there, but also their fatigue, stress, and the gradual decay of the few resources they bring. The player characters are no heroes they are dead weights - outcasts and treasure hunters with little to lose. But be advised that Dead Weight has some horror elements, and may not be suitable for everyone. ![]() Welcomeĭead Weight takes place in a low-fantasy world - it's very grim and dark but doesn't take itself too seriously. If you have questions or any kind of feedback, feel free to join the Discord channel or the Reddit group. This is still a work in progress! While absolutely playable, there's some content missing.
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